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Somehow I missed the bad news
Cthulhu
belegdel
Carl Macek passed away in April.

This is primarily relevant to me because he was the Producer for Robotech. Robotech was more than just my entry point into Anime, it was and continues to be a major creative inspiration. Formative in every way.

I'd go so far as to say it's my number one fictional influence (beyond my own roleplaying experiences). I still regularly go through the various materials I have (especially the RPG books, even though they ar Palladium ;) and regularly watch bits and pieces of the series.
I rarely have to watch it all because it's so indellibly imprinted on my memory.

It's sad that one of the driving forces behind what brought me that experience (and it was no mean feat at the time) has passed away. Death is such a waste.

Sad. Sad that he's passed away but somehow even more sad that I didn't find out about it sooner (or worse I did and I've forgotten).

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I heard that at the time, but I'd forgotten too.
I thought all the Robotech DVDs when they were on sale at JB HiFi for $15 per season a while back, but ... it really isn't as good as I recall, and I have up midway through the second half of the first reason.

Stuff I missed as a kid (like Min Mei being annoying), and the recycling of footage, and the slow, plodding plot bugged me. Of course, as a kid I was more into Southern Cross and the Invid Invasion than the Macross Saga, but I did really enjoy the Shadow Chronicles movie, so maybe there are reasons for that.

(Heh. Palladium - gaming's little battler. It's obscenely over-powered, obsessively padded gaming system is a classic. Rifts always had some appeal).


Well it was aimed at kids/young adults. Even in that light though, it still has a more cohesive overall story, more developed (if annoying) characters and a more interesting setting than a lot contemporary (or even modern) stuff.

Granted, the voice acting isn't the best and occasionally you really notice the way the series awas "assembled" but I can forgive those.

Plus, it has Invid Shock Troopers, the aesthetics of which I love beyond all reason ;)

Palladium. Yuck. A horribly clunky system that's wide-open to (and somehow seems to encourage) min-maxing.
No-one could argue they aren't doing *something* right though, given that they're still around (assuming they too haven't died whilst I wasn't watching).

Even in that light though, it still has a more cohesive overall story, more developed (if annoying) characters and a more interesting setting than a lot contemporary (or even modern) stuff.


Can't argue with that.

Palladium. Yuck. A horribly clunky system that's wide-open to (and somehow seems to encourage) min-maxing.

The first time I ever played Rifts, I was given a Scarecrow to play. Technically they're NPC monsters, but the system is designed to make it easy to use them. I was so ridiculously over-powered

No-one could argue they aren't doing *something* right though, given that they're still around (assuming they too haven't died whilst I wasn't watching).

No, they were still around. I look at the website once and a while to see what's what, boggle at the amount of new stuff that they churn out, and see Sembedida's vitriolic rants, sub-par web design and dramatic over use of the ® and ™ symbols.

There's something about Rifts I find kinda neat, and silly.

Eric Wujik died some years back though.

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